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Jeff Wilson's GURPS Advantages

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Talent: Chemical Sensitivity

10/level

This advantage can be taken by anyone with Discriminatory Smell and may be taken with some instances of Detect (Analyzing). It represents a sensitivity to chemicals of all types. It grants a +1 per level skill bonus to Biology, Chemistry, Cooking, Farming, Forensics, Gardening, Herb Lore, Metallurgy, Pharmacy, Pheromone Interpretation, Poisons, and Prospecting. Reaction Bonus: Materials experts.

Presentient and Bestial creatures can have this ability, but their trainer mustchoose a specific task for the creature to specialize in (i.e. Tracking (Truffle Hunting)). The creature may be trained in several specializations, but must be trained in each separately.

Jumper

Variable

This advantage is found in GURPS Compendium I on page 48. For +45 points the fatigue cost of a jump is the square root of the quanta distance. Information on quanta can be found in GURPS Time Travel.

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